



Through this object model, each schema can have its own defined serialization/deserialization functionalities, which imitate the JSON file structure as per the GLTF specification. Each GLTF schemas (Buffer, Accessor, Camera, Image.) extends the basic class: GLTFChildOfRootProperty.UnityGLTF project is divided into two parts: the GLTFSerializer (Visual Studio Solution), and the Unity Project (which is the package we wish to make available to users).īasic Rundown: The GLTFSerializer is a C# DLL implemented to facilitate serialization of the Unity asset model, and deserialization of GLTF assets.This should clarify the main project structure without flooding you with too many details. This section is dedicated to those who wish to contribute to the project.Work Items and Issues targeting a 1.0 release of the library can be found in The library was designed to work with Unity 5.6 and above, but is currently only tested/maintained/supported with Unity 2018 and above. The library will be modularized such that it can be extended to support additional capabilities in Unity or support additional extensions to the glTF specification. The goal of this library is to support the full glTF 2.0 specification and enable the following scenarios: Unit圓D library for importing and exporting GLTF 2.0 assets.
